India’s first Global e-Cricket Premier league to be hosted by JetSynthesys

JetSynthesys, a digital entertainment and gaming company, is set to bring the biggest esports competition in India, Global e-Cricket Premier League (GEPL),  featuring a substantial prize pool of Rs 2.51 crore.

India’s first e-sport league, GEPL is to rival Krafton Inc S Battlegrounds Mobile India (BGMI) series. Unlike popular foreign-created games such as BGMI, Pokemon Unite, Counter Strike, and Valorant, Real Cricket shines as a locally developed product by Pune's JetSynthesys.

The tournament will be streamed on JioCinema and Sports18, targeting an audience of 50 million. The GEPL finale, blending esports and music, is scheduled for December 8 at Pune's Balewadi Stadium. Performances by both Indian and international artists are expected, with talks of involvement from rappers Badshah and King.

Renowned brands such as Lenskart, Flipkart, and Pulsar NS 125 have joined as official sponsors,

Renowned brands such as Lenskart, Flipkart, and Pulsar NS 125 have joined as official sponsors of the e-cricket league

 

Rajan Navani, the CEO of Jetsynthesys, emphasized the company's extensive role in the esports world. They are not only developers and publishers but also team owners and organizers, with substantial investments made over the last 2.5 years.  He highlighted GEPL’s capacity to revolutionise esports involvement and reshape the cricketing scene within esports. 

Viacom18’s representative conveyed their dedication to cater to the expanding esports fan community through captivating and distinctive content.  The partnership with JioCinema and GEPL seeks to revolutionise the viewer experience by blending India's cricket passion with the rising interest of the youth in gaming and entertainment. 


Registration and Selection Process

The registration phase for the Global e-Cricket Premier League (GEPL) commenced on June 28 and concluded on July 8, attracting an impressive 200,000 registrations worldwide,  from over 1 crore e-Cricket enthusiasts of Real Cricket. 

Following the registration period, from July 14 to August 10, GEPL underwent intense qualifiers featuring single-elimination matches. This phase witnessed fierce competition as participants aimed to secure a spot among the top 100 players. 

Then, GEPL trough a thorough process, encompassing a strict selection phase, coaching for the top 48 players, and a subsequent player draft.

Following coaching, both teams and players will undergo an auctioning process next year, mirroring the format seen in India's Twenty20 cricket league (IPL) for conventional cricket.


JetSynthesys and GEPL’s aim

Rohit Potphode, CEO & League Commissioner of GEPL and President of Esports at JetSynthesys, detailed the league's mission to champion the esports industry by bringing together gaming, entertainment, and cricket enthusiasts across the country. 

GEPL aims to encourage growth, showcase talent, and empower players to achieve their maximum potential. JetSynthesys is committed provide well-structured and career-oriented pathways for emerging professionals and generate job opportunities within the esports ecosystem and providing salaries to top players.


JetSynthesys’ other games

Real Cricket, a skill-centric free-to-play mobile cricket simulation game is also developed by Nautilus Mobile, a game development studio under the umbrella of JetSynthesys. The game boasts a franchise with 270 million lifetime downloads on the PlayStore. With approximately 12 million active weekly players worldwide, spending nearly an hour daily.

sachin and e-Cricket league,GEPL's creator Jetsynthesys collaborated to create games

In collaboration with Sachin Tendulkar, JetSynthesys has also developed popular mobile games like Sachin Saga Champions and Sachin Saga Pro Cricket, contributing to the company's diverse gaming portfolio.

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